Ryse - Rome

I created modules for the architecture and worked on level art and beautification for the 1st part of the level.

The artists I worked with on this level: Lluis Andreu Pardo (level art owner), Barnaby Zoeller (level designer), Ats Kurvet (lighting artist), Stefan Heinrich/Frank Meinl (big gate in the middle, Background/Vista), Tom Deerberg/Ronny Mühle (vegetation), Elite 3D/Forge (outsourcing companies for props)

 

Ryse - Forum

I created modules for the architecture and worked mostly on level art and beautification on the following screenshots.

The artists I worked with on this level: Finn Matthiesen (level art owner, layout, 1st art pass and final beautification/polishing), Wayne Adams (level designer), Chris Campbell (lighting artist), Frank Meinl (vista, architecture), Tom Deerberg/Ronny Mühle (vegetation, cliff pieces), Elite 3D/Forge (outsourcing companies for props)

 

 

"Ryse" is an XBox One exclusive title. I worked for about 2 months on the multiplayer part and moved over to work on two singleplayer levels for about 5 months.

 

 

 


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